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Creature details

>

lost basher
Category:
hit points
2600
experience
1800
1000+
Resistances
Ice
(? %)
Physical
(? %)
Holy
(? %)
Energy
(? %)
Fire
(? %)
Death
(? %)
Earth
(100%)
Armor

Description
In stark contrast to the silent and emotionless thrower, the Basher is bred to behave like a fierce animal. Their sounds and their berserk behaviour often give the impression to be fighting a kind of kongra in a dwarf's body. Though the basher employ a variety of killing utensils with frightening skill, those seem strangely out of place in their hands. Generally, they daunt their enemies with grunting noises and threatening posture, before charging and unleashing their full ferocity on the battlefield. Bashers are usually the first to charge into battle - as a matter of fact, the Bashers seem almost incapable of engaging into battle without a charge - accompanied by yells that cannot mistaken for ordinary battle cries. In combat, they continue their unnerving bawling and intimidating behaviour, although they frequently display a certain cunning and seem to enjoy slowly bleeding their enemies to death rather than swiftly finishing them off. Sometimes, however, they fly into an animal frenzy, dealing out a series of vicious and brutal blows that betray their immense strength. Moreover, the bashers seem to possess an uncanny sense of direction; and since both their mindset and their senses are animal-like, they are often used as guides, trackers or hunters by the Lost, although they are easily distracted.
It is not uncommon for bands of Bashers to follow their prey like bloodhounds, chasing them to death, often without any assistance of other Lost. Whether they have been dispatched by some superiors or follow some kind of hunting urge is subject to speculation. Dwarfs who wander around on their own, for instance scouts of soldiers cut off from their units, frequently become subjects of such hunts. The few survivors tell horrible stories about being chased by the bloodthirsty packs and in most stories, only the fact that another victim distracted the bashers, saved the lives of the fugitive.
Loot
Average loot value: 544 gp
img Name max Avg. Kills to get one
gold coins 100 50.4615 1
ultimate health potion 1 0.0994 10
bloody dwarven beard 1 0.1877 5
platinum coins 1 0.6889 1
brown mushroom 2 0.2188 5
lost basher’s spike 1 0.1392 7
wimp tooth chain 1 0.1010 10
basalt figurine 1 0.1127 9
small topaz 1 0.1050 10
blue crystal shard 1 0.0168 59
knight legs 1 0.0082 123
iron ore 1 0.0464 22
bonecarving knife 1 0.0959 10
piggy bank 1 0.0500 20
dwarven ring 1 0.0265 38
basalt fetish 1 0.0806 12
great mana potion 1 0.1127 9
coal 1 0.2004 5
red hair dye 1 0.1142 9
spiked squelcher 1 0.0051 196
pair of iron fists 1 0.0138 73
black shield 1 0.0301 33
buckle 1 0.0082 123
bone fetish 1 0.0811 12
knight axe 1 0.0076 131
fire axe 1 0.0041 245
terra boots 1 0.0082 123
chaos mace 1 0.0020 490
war axe 1 0.0005 1961
 
Site stats
monsters killed
21 655 782
items looted
29 221 422
last update
2018-10-11 14:40:14
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