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Research

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Skilling research: magic level


Introduction

The magic level skill is one of the few skills trained by all vocations. As you may know this skill increases the magic spells power (with some exceptions of several physical offensive spells). Since this skill has such impact on damage and healing power it's vital to have a decent magic level.

In this article we will take a look at how magic training methods looked in the past and what changed during the years. Besides that, we will try to find out the most profitable method to train the magic level, also we will try to calculate how much time it would be needed to get the highest magic level in tibia using our skilling calculator (magic level).


How to train your magic level?

That is probably the most commonly asked question. The magic training methods changed a lot since I started playing Tibia, and that was in 2004.

female mage



The past:

In the past mages hunted mainly using runes. These runes weren't obtainable in shops which forced us (players) to buy them from other players or/and to make them by ourselves. Mana back then was regenerating much slower than nowadays (4 times slower), and mana fluids were expensive. So during hunts, mages mainly used mana for the healing spells and occasionally in some really dangerous moments to cast UE or energy wave. The life of a mage was hard, he/she had to spend hours trying to get the resources needed for him to do some decent hunt, I still remember hunting larvas with my warhammer and in the meantime making sd runes so I could do the one hour long demon hunt at the end of the week (of course with blocker and secondary shooter). The time needed to create the rune though was around the same to the time needed nowadays - the mana cost for creating the rune was several times lower than today (but mana was regenerating slower). To not bore you with the stories from the past, the main magic level training method was mana sitting using only food to generate mana - that was the only profitable way to train magic level - as it was said before mana fluids were expensive and no one hunted using instant spells since it was a huge waste of money compared to runes - a much cheaper hunting alternative. Because of this kind of slow magic training method the magic level of 60 was considered high and a player with mlvl 80 was rare to see. But back then magic level didn't have as big input on spell power as it has nowadays - so there weren't many players willing to spend a fortune in order to speed the magic leveling process by drinking mana fluids or using life rings. Before the second balancement changes (winter 2007) the spell power was counted using players level and magic level. While level was a bit weaker factor than magic level (~2/3 of magic level) it was playing the main role in spell power since it was much easier to get 2 levels than 1 magic level, that is why not many players really cared about it.

Magic level training has been sped up after winter's 2005 update in which mana regeneration has been increased, additionally mana fluids were giving better mana/gp ratio -> which resulted in players slowly switching from runes to instant spells. That was first step speeding up the magic level training. Now players who only mana sat were slowly getting behind the ones who actively hunted using mana fluids (mages for attack and healing, knights and paladins for healing).

A lot has changed after the second balancement update mentioned before. In which new spells, as well as new damage/healing formulas has been introduced - since that time, main role in spell power formula is played by the magic level, and level is just a little addition to the overall damage/healing result (1 more point to the final result for every 5 levels). Since that time magic level became much more important for casual players.

The present

How does the most efficient magic training looks like? Today the best method to train your mlvl (without spending a fortune on it) is playing (hunting) actively using a lot of resources (mana potions) - that way you can increase your magic training speed by ~25 times (using ~400 great mana potion per h + food, compared to normal mana sitting). So even though mana sitters are rarely loosing magic level by death (since they are not hunting, there is no risk of dying) have no chance to compete with exp gainers.

If you are a mana sitter and search a faster and yet profitable way to train your magic level then a good choice is using soft boots to create runes - that way can train your magic level faster while afking/chatting with friends and get a small profit (smaller than making runes by just eating food, but still profitable).

Mana sitter's life became harder from the time when the soul points were introduced. The main reason why it was done, was to remove or at least reduce the number of macro/multi client rune makers - probably some of you can still remember these so called ?rune farms? - there were spots filled with cheaters which solely purpose was to create runes. Soul points if not removed this farms completely, at least reduced it to the minimum. Sadly fair playing players were hurt by that as well, they were forced to hunt in order to be able creating runes.

In overall, magic training became faster. Now it's nothing special to see a player who plays Tibia less than two years with magic level 80+, which in the past was very rare to see (and such player had to spend a fortune to get such mlvl).

Research

Before we discuss our research results let me illustrate differences between vocations in the mana regeneration (graph 1).



Graph 1. Magic regeneration magic regeneration



As you can see the speed of mana regeneration differs between vocations, also the factor of promotion has impact on amount of mana regenerated after consuming food. The only vocation which's mana generation is not affected by promotion is knight. The mana regeneration partially impacts on the time needed for gaining magic level - while mana needed for specific magic level is the same (for promoted/non promoted characters) the time needed to gain it decrease when you have promotion - because your mana regenerates faster. But remember, that mana regeneration on the graph above is only related to food - drinking mana potions, using soft boots or rings regenerating mana gives the same effect for all vocations (doesn't matter if a character is promoted or not).

But how the differences between vocations look like when we are talking about speed of gaining actual skills? Let's take a look!.

The analysis which I made is done using our skilling calculator - magic level (the formula for this calculator as usually was researched by Gorak). Similar to other skills some vocations are better and some are worse in training magic level. At the beginning the speed of gaining magic level doesn't differ so much between vocations, but with each magic level, the difference becomes more visible. Theoretically there are no limits for gaining skills, but at some skill the time needed to get another one is so big that we may guess that there are some skill peeks for each vocation. For my analysis I used 5 peeks:

1 - 1 year of training
2 - 5 years of training
3 - 10 years of training
4 - 25 years of training
5 - 50 years of training

Note that it refers to non-stop training 24h/day, so in reality the real time in years to get the skills will depend on the player activity in game (time playing, methods of magic training, number of deaths and so on).

I have done 3 different tests:

a) Magic training by mana sitting - only eating food
b) Magic training by mana sitting with soft boots
c) Magic training by power training - using all possible resources to train as fast as you can.

Graphs below (graph 2, 3 and 4) presents the results of my analysis.



Graph 2. Knight's magic training
knight's magic training

Graph 3. Paladin's magic training
Paladin's magic training

Graph 4. Mage's magic training
mage's magic training


As you can see the magic level peeks differs a lot between vocations. When we try to determine a rrealistic maximum skill possible to get by a player we may again use our calculator and do a huge graph which will present us the peeks.

Graph 5. Magic level trainung (time needed to gain each single mlvl)
magic level peeks


Basing on the info presented above we may say that for normal mortals the peeks (maximum mlvl they in reality could get) for magic levels are:
- knight: 13
- paladin: 41
- druid and sorcerer: 135

To gain these skills the casual player would have to spend years of magic training... and each skill higher would be taking months of non stop magic trainig using all possible resources he/she has.

Summary

- mages are the best magic users (duh ;) )
- only knights doesn't regenerate their mana faster while being promoted
- the best method to train magic level is to actively hunt using high resources
- magic level doesn't have any effect on knight's and paladin's physical spells (ex: exori)
- most likely there will never be a player with magic level higher than 135


Did you know?

To get mlvl 108 (currenlty the highest mvlv in tibia) a player had to spend 472623406 mana (not counting the mana lost due to deaths and mana shield). This is equal to almost:
- 15 years of non stop magic training - using only food while being promoted mage.
- 5 years of non stop magic training - using food while being promoted + wearing soft boots.
- 26 days of non stop magic training - using food + soft boots + gmps + rohs.

 
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